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Hi! I'm Yoram, I am a Level designer
I'm a personable and versatile level designer with 7 years of AAA industry experience. I have a proven track record of contributing excellent work to AAA games through different phases of development.
I've gained invaluable experience at startup studios and growing teams , working on projects from the ground floor. I've been establishing gameplay pillars, workflow pipelines and foundational worldbuilding, as well as mentoring and onboariding new members in the team.
I'm adept with tools such as Unreal Engine 4 and 5, Lumberyard, Unity, Perforce, Blender, Adobe Creative Suite, and more.
I am currently working at People Can Fly, working on an unnanounced project.
Projects I worked on
Cancelled Sharkmob Project
Sharkmob London - 2023-2024
I was part of the core game and level design team, establishing fundamental rules for content, gameplay, worldbuilding and more.
Exoborne
Sharkmob London - 2021-2023
I was a level designer on Exoborne working on blockouts and finalized levels. Part of a small design team in London to support the work of the Malmo studio, as well as taking on specific game design features.
Everywhere
2018-2021 - Build a Rocket Boy
On Everywhere, I was responsible for blocking out gameplay areas, system design, feature design, world building, gameplay implementation, concept design, liaising with co dev partners and more.
Mindseye
2018-2021 - Build a Rocket Boy
For Mindseye, I was responsible for blocking out gameplay areas, gameplay implementation, concept design, liaising with co dev partners and more.
Hoopa city 2
2016-2017 - Dr. Panda
On Hoopa City 2, I was responsible for creating interactive scenes and designing new features for post launch updates. As an intern, I was assigned as the design lead to run the post launch feature and content pack for Chinese New Years. I lead a cross discipline team of 7 people.