About
Hello There!
I'm a personable game and level designer with professional industry experience in mobile and AAA games. I have great aptitude for system and level design. I excel when collaborating in multidisciplinary teams and I'm always focused on creating the best game we can.
Work Experience
People Can Fly
Remote, United Kingdom
Level Designer - July 2024 - present
Blocking out and iterating levels while collaborating with artists and engineers, implementing all gameplay mechanics, challenges and combat scenarios.
Scripting missions using proprietary scripting tools.
Liaising with client studio, pitching improvements and collaborating to solve technical problems.
Identifying communication and workflow bottlenecks and spearheading solutions.
Sharkmob London
Sharkmob - London, United Kingdom
Level Designer II - Jan 2022 - July 2024
Level Designer - Feb 2021 - Apr 2022
Collaborating closely with the gameplay teams to define metrics necessary for the low-level design of the environments.
Delivering functional levels to achieve suitable gameplay scenarios for all gameplay needs.
Working alongside art and narrative leadership to design and deliver environments that are in line with the lore and visual goals.
Assisting the tech team to enhance the tools needed to meet the level and world design needs for the project.
Build a Rocket Boy - Everywhere
Build a Rocket Boy - Edinburgh, United Kingdom
Technical Level Designer - Feb 2018 - Jan 2021
Blocked out and built 3d arenas and set up racing routes.
Maintained the maps/tracks through various phases of development, and iterated based on feedback from peers, directors and playtests.
Maintained clear and concise documentation for game and level design
Collaborated with the other teams to implement gameplay mechanics within the maps.
Collaborated with environment artists to sell your map ideas and iterate on changes.
Dr. Panda
Dr. Panda - Chengdu, China
Game Design Intern - Aug 2016 - Feb 2017
Building interactive game scenes in Unity.
Managed a team of 7 people while designing new game features and systems for additional holiday-themed content and user engagement updates.
Education
Breda University of Applied Sciences (BUAS)
Bachelor of Science - BS, International Game Architecture and Design: Design and Production
GPA: 3.7
Majored in Game Design and Production. Completed theoretical courses in game design, narrative design, UI/UX design, programming, art and animation. Finished multiple student games projects, pitched concepts to external clients and developed prototypes as part of the curriculum. Completed two internships at game studios.