I'm a personable game and level designer with professional industry experience in mobile and AAA games. I have great aptitude for system and level design. I excel when collaborating in multidisciplinary teams and I'm always focused on creating the best game we can.
Remote, United Kingdom
Level Designer - July 2024 - present
Blocking out and iterating levels while collaborating with artists and engineers, implementing all gameplay mechanics, challenges and combat scenarios.
Scripting missions using proprietary scripting tools.
Liaising with client studio, pitching improvements and collaborating to solve technical problems.
Identifying communication and workflow bottlenecks and spearheading solutions.
Sharkmob - London, United Kingdom
Level Designer II - Feb 2021 - July 2024
Collaborating closely with the gameplay teams to define metrics necessary for the low-level design of the environments.
Delivering functional levels to achieve suitable gameplay scenarios for all gameplay needs.
Working alongside art and narrative leadership to design and deliver environments that are in line with the lore and visual goals.
Assisting the tech team to enhance the tools needed to meet the level and world design needs for the project.
Build a Rocket Boy - Edinburgh, United Kingdom
Technical Level Designer - Feb 2018 - Jan 2021
Blocked out and built 3d arenas and set up racing routes.
Maintained the maps/tracks through various phases of development, and iterated based on feedback from peers, directors and playtests.
Maintained clear and concise documentation for game and level design
Collaborated with the other teams to implement gameplay mechanics within the maps.
Collaborated with environment artists to sell your map ideas and iterate on changes.
Dr. Panda - Chengdu, China
Game Design Intern - Aug 2016 - Feb 2017
Building interactive game scenes in Unity.
Pitching new game designs.
Brainstorming new games for the Dr. Panda brand.
Managed a multi disciplinary team of 7 people on a DLC project.
Designing new game features
Additional holiday-themed content
User retention and engagement updates
Bachelor of Science - BS, International Game Architecture and Design: Design and Production
GPA: 3.7
Majored in Game Design and Production. Completed theoretical courses in game design, narrative design, UI/UX design, programming, art and animation. Finished multiple student games projects, pitched concepts to external clients and developed prototypes as part of the curriculum. Completed two internships at game studios.