Senior Level Designer with 8 years AAA experience
I have experience designing levels for new AAA game IPs and established franchises, in both single and multiplayer games, across different genres. I have a highly collaborative working style, working together with engineers, environment artist and narrative designers to create a shared vision for a level and to create a smooth workflow across all departments. I have also mentored junior members of the design team in different companies.
Technical skills
Unreal Engine 4/5, Unity, Amazon Lumberyard
Technical set up of levels, proprietary tools for level creation, gameplay implementation, mission scripting.
Perforce, JIRA (pipeline & source‑control)
Blender, Adobe Creative Suite (concept & asset creation)
Confluence, Google Workplace, Miro (documentation)
Current role
Senior Level Designer at Lucid Games, leading the level design on an unannounced title.
I was part of the level design team on Gear of War: E-Day. Project is still under NDA.
On Exoborne I created PvPvE environments in an open world. I collaborated with the art team when progressing the levels from blockout stage to beta. I was also resposible for designing interplay between players in vehicles and on foot.
On Mindseye, I was working on level blockouts, mission design, mini game design, UX and 3Cs for the story mode.
I was part of the core game and level design team, establishing fundamental rules for content, gameplay, worldbuilding and more. I created gym levels for rapid prototyping and collaborated with all gameplay teams to facilitate rapid game iteration. Responsible for delivering levels for internal milestones and external publisher reviews.
On Everywhere, I aided development of the player facing UGC tools by building game play areas. I also designed game modes, mini games, social features and more.
On Hoopa City 2, I created interactive scenes and designed new game features for post launch content updates. I lead a multi-disciplinary team of 7 people for a post launch content pack. This was developed for the Chinese app store market and featured Chinese New Year.