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Hi! I'm Yoram, I am a Level designer, based in London
Personable and versatile level designer with over 6 years of AAA industry experience that excels in collaborative environments. Proven track record of contributing to AAA games in pre-production, coupled with valuable experience in startup teams. Dedicated to optimizing player experiences and work related workflows. Adept with tools such as Unreal Engine 4 and 5, Lumberyard, Unity, Perforce, Blender, Adobe Creative Suite, and more.
I am currently working at People Can Fly, working on an unnanounced project.
Projects I worked on
Exoborne
I was a level designer on Exoborne working on blockouts and finalized levels
Level design
Everywhere
2018-2021 - Build a Rocket Boy
On Everywhere, I was responsible for blocking out gameplay areas, design systems and communicate with other disciplines about tool design and implementation.
Level design
Game design
Mindseye
2018-2021 - Build a Rocket Boy
For Mindseye, I was responsible for creating blockouts for key gameplay areas, designing encounters and missions and implementing gameplay features.
Level design
Game design
Hoopa city 2
2016-2017 - Dr. Panda
On Hoopa City 2, I was responsible for creating interactive scenes and designing new features for post launch updates.
Game Design Intern
Content team lead